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Instance Mode Settings

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Instance Difficulty Settings

Instance Difficulty Settings is a powerful modification that allows you to set/modify an instance difficulty without touching the whole NPC Script of the instance and adding status penalties to the players.
How it works?
This Mod works in base of a Custom Database.
Inside this file you can configurate a bunch of parameters related to Monster, Exp Rate and Drop Rate.
# Easycore's Services # Copyright(C) 2021 Easycore's Services # (My Website should be here but I don't want to get a Warning :P) # ########################################################################### # Instance Mode Database ########################################################################### # # Instance Mode Settings # ########################################################################### # - Mode Instance Mode ID. # Exp Rate Experience rate percentage setting for Instance. (Default: 100) # Drop Rate Drop rate percentage setting for Instance. (Default: 100) # HP Mob's Max HP percentage. (Default: 100) # Speed Mob's Movement Speed percentage. Set it lower to increase speed. (Default: 100) # STR Mob's STR percentage. (Default: 100) # AGI Mob's AGI percentage. (Default: 100) # VIT Mob's VIT percentage. (Default: 100) # INT Mob's INT percentage. (Default: 100) # DEX Mob's DEX percentage. (Default: 100) # LUK Mob's LUK percentage. (Default: 100) # ATK Mob's ATK percentage. (Default: 100) # ATK2 Mob's ATK2 percentage. (Default: 100) # MATK Mob's MATK percentage. (Default: 100) # MATK2 Mob's MATK2 percentage. (Default: 100) # DEF Mob's DEF percentage. (Default: 100) # MDEF Mob's MDEF percentage. (Default: 100) # HIT Mob's HIT percentage. (Default: 100) # FLEE Mob's FLEE percentage. (Default: 100) # FLEE2 Mob's FLEE2 percentage. (Default: 100) # CRI Mob's CRI percentage. (Default: 100) # AMOTION Mob's AMOTION percentage. Set it lower to increase speed. (Default: 100) # ADELAY Mob's ADELAY percentage. Set it lower to increase speed. (Default: 100) # DMOTION Mob's DMOTION percentage. Set it lower to increase speed. (Default: 100) ########################################################################### Currently there are 4 premade difficulty modes
ID_EASY: Easy mode, all monster stats are reduced by 20%. Exp & Drop rates reduced by 20%. ID_NORMAL: Default mode. No changes. ID_HARD: Hard mode, all monster stats increased by 50%, speed & ASPD +20%. Exp & Drop rates increased by 20%. ID_INSANE: Very hard mode, all monster stats increased by 100%, speed & ASPD +50%. Exp & Drop rates increased by 50%. You can easily modify each value in this file and even create your custom difficulty modes.
Instance Penalty Debuffs
Instance penalty debuff is another way to make harder the experience of your players by adding permanents debuff while they are inside the instance.
Currently there are 8 debuffs.
Cast Time: Increases cast time by <value>%. ASPD: Decreases ASPD by <value>%. MaxHP: Decreases MaxHP by <value>%. MaxSP: Decreases MaxSP by <value>%. AllStats: Reduces All Stats by <value>. Speed: Decreases Movement Speed by <value>%. ATK: Decreases Base ATK by <value>%. MATK: Decreases MATK by <value>%. This all is great! But how can you set instance difficulty and penalties?
Setting up Difficulty
There are 2 ways to set up this:
Setting this up in instance_db.yml:
There's a node called Difficulty inside this file where you can setup the difficulty. Setting this up through script command (Recommended):
When you create an instance with instance_create script command, you can add an extra argument <difficulty>. Nice! But can I change the mode whenever I want?
Yes, you can. There is a script command called instance_setdifficulty that allows you to change this.
Whenever the difficulty is changed, all the monsters stats inside the instance are recalculated.
So you can make a script that changes the difficulty when X players join from ID_NORMAL to ID_HARD.
Setting up Penalties
For setup a instance penalty you have the script command instance_setpenalty.
instance_setpenalty(<instance id>,<sc_type>,<value>)
Example:
// This will reduce players MaxHP by 75% when they enter to the instance
instance_setpenalty(instance_id(IM_PARTY),SC_ID_MAXHP,75);
Additionally this will give you a Status Icon and send you a message when you join the instance.

And again, you can make a script that increases a penalty when X players join the instance or that penalty increases by each player in!
Script Documentation
 Video
 
Additional Information
rA GitHash: cb83cb8fa4eebf333f1ffd7e9b3fc0ccd0473d43 Emulator: rAthena


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About Instance Mode Settings

Instance Difficulty Settings

RUipOGP.png

Instance Difficulty Settings is a powerful modification that allows you to set/modify an instance difficulty without touching the whole NPC Script of the instance and adding status penalties to the players.

How it works?

This Mod works in base of a Custom Database.
Inside this file you can configurate a bunch of parameters related to Monster, Exp Rate and Drop Rate.

# Easycore's Services
#   Copyright(C) 2021 Easycore's Services
#   (My Website should be here but I don't want to get a Warning :P)
#
###########################################################################
# Instance Mode Database
###########################################################################
#
# Instance Mode Settings
#
###########################################################################
# - Mode              Instance Mode ID.
#   Exp Rate          Experience rate percentage setting for Instance. (Default: 100)
#   Drop Rate         Drop rate percentage setting for Instance. (Default: 100)
#   HP                Mob's Max HP percentage. (Default: 100)
#   Speed             Mob's Movement Speed percentage. Set it lower to increase speed. (Default: 100)
#   STR               Mob's STR percentage. (Default: 100)
#   AGI               Mob's AGI percentage. (Default: 100)
#   VIT               Mob's VIT percentage. (Default: 100)
#   INT               Mob's INT percentage. (Default: 100)
#   DEX               Mob's DEX percentage. (Default: 100)
#   LUK               Mob's LUK percentage. (Default: 100)
#   ATK               Mob's ATK percentage. (Default: 100)
#   ATK2              Mob's ATK2 percentage. (Default: 100)
#   MATK              Mob's MATK percentage. (Default: 100)
#   MATK2             Mob's MATK2 percentage. (Default: 100)
#   DEF               Mob's DEF percentage. (Default: 100)
#   MDEF              Mob's MDEF percentage. (Default: 100)
#   HIT               Mob's HIT percentage. (Default: 100)
#   FLEE              Mob's FLEE percentage. (Default: 100)
#   FLEE2             Mob's FLEE2 percentage. (Default: 100)
#   CRI               Mob's CRI percentage. (Default: 100)
#   AMOTION           Mob's AMOTION percentage. Set it lower to increase speed. (Default: 100)
#   ADELAY            Mob's ADELAY percentage. Set it lower to increase speed. (Default: 100)
#   DMOTION           Mob's DMOTION percentage. Set it lower to increase speed. (Default: 100)
###########################################################################

Currently there are 4 premade difficulty modes

  • ID_EASY: Easy mode, all monster stats are reduced by 20%. Exp & Drop rates reduced by 20%.
  • ID_NORMAL: Default mode. No changes.
  • ID_HARD: Hard mode, all monster stats increased by 50%, speed & ASPD +20%. Exp & Drop rates increased by 20%.
  • ID_INSANE: Very hard mode, all monster stats increased by 100%, speed & ASPD +50%. Exp & Drop rates increased by 50%.

You can easily modify each value in this file and even create your custom difficulty modes.

Instance Penalty Debuffs

Instance penalty debuff is another way to make harder the experience of your players by adding permanents debuff while they are inside the instance.
Currently there are 8 debuffs.

  • Cast Time: Increases cast time by <value>%.
  • ASPD: Decreases ASPD by <value>%.
  • MaxHP: Decreases MaxHP by <value>%.
  • MaxSP: Decreases MaxSP by <value>%.
  • AllStats: Reduces All Stats by <value>.
  • Speed: Decreases Movement Speed by <value>%.
  • ATK: Decreases Base ATK by <value>%.
  • MATK: Decreases MATK by <value>%.

This all is great! But how can you set instance difficulty and penalties?

Setting up Difficulty

There are 2 ways to set up this:

  1. Setting this up in instance_db.yml:
    There's a node called Difficulty inside this file where you can setup the difficulty.
  2. Setting this up through script command (Recommended):
    When you create an instance with instance_create script command, you can add an extra argument <difficulty>.

Nice! But can I change the mode whenever I want?

Yes, you can. There is a script command called instance_setdifficulty that allows you to change this.
Whenever the difficulty is changed, all the monsters stats inside the instance are recalculated.

So you can make a script that changes the difficulty when X players join from ID_NORMAL to ID_HARD.

Setting up Penalties

For setup a instance penalty you have the script command instance_setpenalty.
instance_setpenalty(<instance id>,<sc_type>,<value>)

Example:
// This will reduce players MaxHP by 75% when they enter to the instance
instance_setpenalty(instance_id(IM_PARTY),SC_ID_MAXHP,75);

Additionally this will give you a Status Icon and send you a message when you join the instance.

AI4Ul6i.png

And again, you can make a script that increases a penalty when X players join the instance or that penalty increases by each player in!

Script Documentation

 Video

 


Additional Information

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